Scripted with an Advanced version of GS
Mesh so less lag
Scripted Weapons
Animated Propeller
Realistic Fuel, Gravity and Stalling Physics
Quick and easy to set up
Scripted with an Advanced version of GS
Mesh so less lag
Scripted Weapons
Animated Propeller
Realistic Fuel, Gravity and Stalling Physics
Quick and easy to set up
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Combat & Military
Aircraft
Aircraft
Aircraft
Aircraft
Aircraft
Assets
var spector;
var captureOnLoad = false;
var captureOffScreen = false;
window.__SPECTOR_Canvases = [];
(function() {
var __SPECTOR_Origin_EXTENSION_GetContext = HTMLCanvasElement.prototype.getContext;
HTMLCanvasElement.prototype.__SPECTOR_Origin_EXTENSION_GetContext = __SPECTOR_Origin_EXTENSION_GetContext;
if (typeof OffscreenCanvas !== ‘undefined’) {
var __SPECTOR_Origin_EXTENSION_OffscreenGetContext = OffscreenCanvas.prototype.getContext;
OffscreenCanvas.prototype.__SPECTOR_Origin_EXTENSION_OffscreenGetContext = __SPECTOR_Origin_EXTENSION_OffscreenGetContext;
OffscreenCanvas.prototype.getContext = function () {
var context = null;
if (!arguments.length) {
return context;
}
if (arguments.length === 1) {
context = this.__SPECTOR_Origin_EXTENSION_OffscreenGetContext(arguments[0]);
if (context === null) {
return context;
}
}
else if (arguments.length === 2) {
context = this.__SPECTOR_Origin_EXTENSION_OffscreenGetContext(arguments[0], arguments[1]);
if (context === null) {
return context;
}
}
var contextNames = [“webgl”, “experimental-webgl”, “webgl2”, “experimental-webgl2”];
if (contextNames.indexOf(arguments[0]) !== -1) {
// context.canvas.setAttribute(“__spector_context_type”, arguments[0]);
// Notify the page a canvas is available.
var myEvent = new CustomEvent(“SpectorWebGLCanvasAvailableEvent”);
document.dispatchEvent(myEvent);
this.id = “Offscreen”;
window.__SPECTOR_Canvases.push(this);
if (captureOnLoad) {
// Ensures canvas is in the dom to capture the one we are currently tracking.
if (false) {
spector.captureContext(context, 500, false, false);
captureOnLoad = false;
}
}
}
return context;
}
}
HTMLCanvasElement.prototype.getContext = function () {
var context = null;
if (!arguments.length) {
return context;
}
if (arguments.length === 1) {
context = this.__SPECTOR_Origin_EXTENSION_GetContext(arguments[0]);
if (context === null) {
return context;
}
}
else if (arguments.length === 2) {
context = this.__SPECTOR_Origin_EXTENSION_GetContext(arguments[0], arguments[1]);
if (context === null) {
return context;
}
}
var contextNames = [“webgl”, “experimental-webgl”, “webgl2”, “experimental-webgl2”];
if (contextNames.indexOf(arguments[0]) !== -1) {
context.canvas.setAttribute(“__spector_context_type”, arguments[0]);
// Notify the page a canvas is available.
var myEvent = new CustomEvent(“SpectorWebGLCanvasAvailableEvent”);
document.dispatchEvent(myEvent);
if (captureOffScreen) {
var found = false;
for (var i = 0; i < window.__SPECTOR_Canvases.length; i++) {
if (window.__SPECTOR_Canvases[i] === this) {
found = true;
break;
}
}
if (!found) {
window.__SPECTOR_Canvases.push(this);
}
}
if (captureOnLoad) {
// Ensures canvas is in the dom to capture the one we are currently tracking.
if (this.parentElement || false) {
spector.captureContext(context, 500, false, false);
captureOnLoad = false;
}
}
}
return context;
}
})(Scripted with GS Planekit
Mesh
Weapons
Animated propeller
Fuel, Gravity and Stall Physics
Easy to set up
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