This code sets up a system that highlights the player’s character when the mouse hovers over a target within a certain distance. It starts by retrieving the RunService and Players services from the game. It then gets a reference to the local player and the player’s mouse.

To create the highlight effect, an instance Highlight is created with the desired appearance properties such as outline color, fill color, outline transparency, and fill transparency. This highlight part is named “HoverHighlight” and is initially parented to the player’s character.

The code then connects a function to the RunService.RenderStepped event, which is triggered on each frame update. Within this function, it checks if the mouse is hovering over a target by retrieving the Mouse.Target. If the target exists and has a child named “Humanoid”, it proceeds to calculate the distance between the target and the player’s character using the Magnitude property of the vector difference.

If the distance is within the specified threshold (50 units in this example), the highlight is shown by parenting it to the player’s character. Otherwise, if the distance exceeds the threshold, the highlight is hidden by removing its parent.

By continuously checking for mouse target changes and updating the highlight visibility accordingly, this code provides a dynamic visual indication when the mouse hovers over valid targets within the specified distance from the player’s character.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

General Enquiries

There are no enquiries yet.

More from this store...

Roblox

Hovers

£0.10

Hovers

Highlighting: The code creates a visual highlight effect using an instance of Highlightcustomizable appearance properties such as outline color, fill color, outline transparency, and fill transparency.

Mouse Tracking: The code tracks the position of the player’s mouse using the Mouse object. It retrieves the Mouse.Target to determine the object under the mouse cursor.

Distance Calculation: The code calculates the distance between the player’s character and the mouse target using the Magnitude property of the vector difference.

Dynamic Visibility: The highlight effect is dynamically shown or hidden based on the distance between the player’s character and the mouse target. When the target is within the specified distance threshold, the highlight is shown by parenting it to the character. Otherwise, it is hidden by removing its parent.

Real-time Updates: The code uses the RunService.RenderStepped event to continuously update the highlight visibility based on the current mouse target and distance. This ensures that the highlight is responsive and accurately reflects the target being hovered.

By combining these features, the code creates an interactive and visually appealing highlight effect that dynamically responds to the player’s mouse movements, providing feedback on valid targets within a specified distance range.

Store
0 out of 5

  Ask a Question

Report product