I made a button simulator which is very easy to setup
1. I have a leaderboard system
this is setup in a folder in the workspace, there is a folder called ‘Leaderboards’ in there you can put your leaderboard then find the attribute ‘type’ and give it its type, like Cash / Coins, then all you have to do is go to the script inside the folder, and add the datastore to it, I included an cash leaderboard an Super leaderboard as example:)
2. A really easy data store system
go into ReplicatedStorage>PlayerData>Template, there will be the players data stored!
Now to set a leaderstats value you just do this:
local cash = Instance.new(“NumberValue”, leaderstats)
cash.Name = “Cash”
cash.Value = profile.Data.Cash
‘profile.Data’ is the key to the data!
if you want a value to work you have to add the function:
GenerateNumber(cash)
there are many templates that u can follow! its really easy once you understand
3. Really easy button simulator system
I have a configuration ReplicatedStorage>Configs>ButtonsConfig I will have a small instruction there to how its setup otherwise im giving to much information:)
A button is setup this way:
name of a button — the folder
includes:
Button — the model, this doesnt do anything
A part / Union, ‘TouchPart’ this is the part that has to be touched to pay
A part / Union, ‘Screen’ this is where the prices / rewards are displayed,
BillboardGui>Frame>Price — displays the price amount
BillboardGui>Frame>Reward — displays the reward amount
if you have any questions feel free to ask:)!
.jake_animator (verified owner) –
hey man nice simulator Game i like it i bought it could u help me with some levels I’m new to scripting I bought it