This product uses Types, that make the module a little bit easier to understand, it’s also Error Proof, meaning that the modules won’t generate any errors in the console

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Horror Game Pack (Multiple modules and UI’s included)

Objectives are modular and do not use UIListLayout, by making objectives modular, they’re smoothly changing their position instead of snapping into place,

TriggerModule uses types so you won’t get lost in the module itself, AmbientSystem module creates a sound (with parsed as an argument SoundID), plays it and destroys it at the end, There’s also InteractionClient that changes the default proximity prompt to a custom GUI that works with HoldDuration property on the proximity prompt object.

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